dothack

.hack//ENEMY is a discontinued trading card game based on the .hack world. Originally released by Decipher, the game was proven to be a unique experience and even won the 2004 ORIGINS award for "Best New TCG." Before being discontinued, the following starter sets and booster series were released:

.hack//ENEMY card

Enemy booster packs and a starter deck

Enemy booster packs and a starter deck


Object of the Game

To successfully score 7 points by attacking the opponent with monsters.

Deck Size

60 cards, no more, no less.

The Cards

Anatomy

All combat-related cards have a strength value. They may also have an effect. All cards have a destiny number on the top-right corner. Some PC and item cards may also have spheres under their strength. This is known as tolerance, and tolerance can prevent your PC from being wounded or killed. Monsters have something called a Reward (located at the bottom of the card), which is an extra effect that may be activated if it wins a battle.

Types

The Area

Gameplay

Before play, both players must reveal a random card in their deck. The player whose card has the highest destiny number goes first. If the destiny number is the same, repeat until someone has a higher destiny number.

Draw Step

At the start of a player's turn, the player draws a card. After drawing, the player must reconcile the hand by drawing or discarding cards until the player has exactly five cards. If there are no cards in the deck at a time when the player must draw, reshuffle the discard pile to make a new deck. If such an event occurs at any time during the game, play ends after the current turn is ended and the player with the most points wins (if both players have the same score, it is a draw).

Play Step

After reconciling, the player may choose to do one (and only one) of the following actions:

Anatomy of a monster card.  Note that Parasite Dragon has a dot next to its name, meaning only one Parasite Dragon can exist on the field at any time.

Anatomy of a monster card. Note that Parasite Dragon has a dot next to its name, meaning only one Parasite Dragon can exist on the field at any time.

Spotting

Some cards require that the player "spot" something in order to play. A card is "spottable" if it is in play. If the requirements are not in play, that card cannot be properly played. For instance, Repth requires that one Water element be spotted in order to activate. If no Water-element cards are in play, Repth cannot be used. Note that you may spot any player's cards, not just your own.

After doing one of the above actions, if a monster was chosen to attack, the player moves on to the attack step. If not, the turn ends and it is now the opponent's turn.

Battle Step

Monster cards chosen to attack the opponent are dealt with by the opponent's PCs. If the opponent does not have any PCs (or if the opponent chooses to avoid battle) then all scorable monsters are added to the attacker's score pile and their rewards are activated. When the defender chooses to avoid battle, that means that no PCs engage in battle (the defender cannot choose to avoid some enemies and battle others).

If the defending player chooses to battle, he/she gets to assign one monster to fight each of his/her PCs. Once each PC is assigned a monster to battle, if there are additional attacking monsters, the attacking player must assign those additional monsters in any manner.

A battle takes place between a defending PC and all monsters assigned to fight that PC. The PCs total strength is compared to the total monsters' total strength. At this point, actions can be used to affect battle strength (either flipped as hidden cards or revealed from hand if the PC has any speed icons). After actions have been used, both players "draw destiny" by drawing one card from their respective decks and adding the destiny number of the drawn card to their respective force's total battle strength. After drawing destiny, the total battle strength is resolved. If the PC has higher strength, the enemy force is destroyed. If the enemy force is higher or equal, the PC is wounded (or if wounded, the PC and all of its equipped items are discarded), all enemy rewards are used, and one scorable monster is chosen to go to the score pile. After a fight is resolved, play moves to the next fight, or if there are no more fights, the current turn ends.

An example of a PC with +2 Tolerance

An example of a PC with +2 Tolerance

Tolerance

Some PCs or items add "tolerance" to the PC. Tolerance is shown by silver spheres under the battle strength. If a PC loses a fight, tolerance may prevent the PC from getting wounded or dying. If a PC loses by a number of points that are less than or equal to that PC's tolerance, the PC does not get wounded or destroyed. For instance, if a healthy PC's battle power is 5 +2 Tolerance, and the monsters' total battle power is 6, the PC loses the battle, but does not get wounded.

Example of goblin item (goblin icon is the goblin head)

Example of goblin item (goblin icon is the goblin head)

Goblin Items

Added in Distortion, there are four items that bear a goblin icon indicating that they are goblin items. A PC equipping 2 or 3 goblin items is strength +1 and is strength +2 with all 4.

Speed

Also added in Distortion, some item cards have a speed icon that indicates that the PC equipping the item has speed. For

Example of item with speed (speed icon is the small clock)

Example of item with speed (speed icon is the small clock)

each speed icon the PC has, you may flip one action card directly from your hand when that PC is in a fight, just as if the card was hidden. Quoting from the Epidemic rulebook:

For example, your Subaru bears a Newt Necklace helm and Snow Panther boots. When she is in a fight, you may flip a Gan Basher action card and a Rue Tornado action card from your hand.

Play cycles between these three phases until a winner is decided.


See also...

External Links